Hey! I made a working special attack for mobile and I want it to be usable only when a specific tool is enabled. I got an idea to use GetPropertyChanged on the character because when you equip a tool, it goes to your character. So I did that and used a pairs loop to scan for the specific tool. Problem is, its not doing anything. it didn’t even print anything to
(this is a local script inside startercharacterscripts)
player:GetPropertyChangedSignal("Character"):Connect(function()
print("something changed!!")
for i,v in pairs(character:GetChildren()) do
if v:IsA("Tool") then
print(v)
if v.ClassName == "Hells Doom" then
ContextActionUtility:BindAction("Special",Special, true, Enum.KeyCode.E)
ContextActionUtility:SetTitle("Special","Special")
end
if v.ClassName ~= "Hells Doom" then
ContextActionUtility:UnbindAction("Special")
end
end
end
end)
character.ChildAdded:Connect(function(child)
print("something changed!!")
if child:IsA("Tool") then
print(child)
if child.ClassName == "Hells Doom" then
ContextActionUtility:BindAction("Special", Special, true, Enum.KeyCode.E)
ContextActionUtility:SetTitle("Special", "Special")
end
if child.ClassName ~= "Hells Doom" then
ContextActionUtility:UnbindAction("Special")
end
end
end)
character.ChildAdded:Connect(function(child)
print(child)
if child.Name == "Hells Doom" then
ContextActionUtility:BindAction("Special", Special, true, Enum.KeyCode.E)
ContextActionUtility:SetTitle("Special", "Special")
end
end)
character.ChildRemoved:Connect(function(child)
print(child)
if child.Name == "Hells Doom" then
ContextActionUtility:UnbindAction("Special")
end
end)