elvinfcb9
(ElvinYaeger)
November 26, 2020, 1:35am
#1
So I have this part that I want to damage players with, however it isn’t. No errors and it only prints “1”. Can anybody figure out whats wrong?
explotouch = Explosion.Touched:Connect(function(hit)
print("1")
local e_Hm = hit.Parent:FindFirstChild("Humanoid")
if e_Hm and e_Hm.Health > 0 and e_Hm ~= character:WaitForChild("Humanoid") and not hit.Parent:FindFirstChild("tag") then
print("2")
CanAttack = false
print("3")
debounce = true
print("4")
local EHumanoid = hit.Parent:FindFirstChild("Humanoid")
print("5")
EHumanoid:TakeDamage(10)
print("6")
local tag = Instance.new("StringValue")
tag.Name = "tag"
tag.Parent = hit.Parent
Debris:AddItem(tag,.1)
explotouch:Disconnect()
debounce = false
CanAttack = true
end
end)
Is this a custom Character or no?
1 Like
elvinfcb9
(ElvinYaeger)
November 26, 2020, 1:40am
#3
Nope, it is not, it is the default.
1 Like
AvaxDev
(InvalidSyntax)
November 26, 2020, 1:43am
#4
Hmm, can you show the whole script?
2 Likes
elvinfcb9
(ElvinYaeger)
November 26, 2020, 1:44am
#5
remotes.Skill2.OnServerEvent:Connect(function(player)
local character = player.Character
local rp = character.HumanoidRootPart
local Explosion = game.ReplicatedStorage.Sword:WaitForChild("Explosion"):Clone()
local Track = player.Character.Humanoid:LoadAnimation(AnimationsFolder.Skill2)
Track:Play()
local debounce = false
handletouch = tool.Handle.Touched:Connect(function(hit)
local e_Hm = hit.Parent:FindFirstChild("Humanoid")
if e_Hm and e_Hm.Health > 0 and e_Hm ~= character:WaitForChild("Humanoid") and not hit.Parent:FindFirstChild("tag") then
debounce = true
CanAttack = false
local EHumanoid = hit.Parent:FindFirstChild("Humanoid")
EHumanoid:TakeDamage(10)
local tag = Instance.new("StringValue")
tag.Name = "tag"
tag.Parent = hit.Parent
Debris:AddItem(tag,.2)
handletouch:Disconnect()
debounce = false
CanAttack = true
end
end)
Track.Stopped:Connect(function()
Explosion.CFrame = character.HumanoidRootPart.CFrame * CFrame.new(0,-2,0)
Explosion.Parent = workspace
local goal = {
Size = Explosion.Size * 10
}
local info10 = TweenInfo.new(1.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local spin = tweenservice:Create(Explosion,info10,{CFrame = Explosion.CFrame * CFrame.Angles(0,math.rad(120),0)})
local enlarge = tweenservice:Create(Explosion,info10,goal)
spin:Play()
enlarge:Play()
game.Debris:AddItem(Explosion,2)
end)
local debounce = false
explotouch = Explosion.Touched:Connect(function(hit)
print("1")
local e_Hm = hit.Parent:FindFirstChild("Humanoid")
if e_Hm and e_Hm.Health > 0 and e_Hm ~= character:WaitForChild("Humanoid") and not hit.Parent:FindFirstChild("tag") then
print("2")
CanAttack = false
print("3")
debounce = true
print("4")
local EHumanoid = hit.Parent:FindFirstChild("Humanoid")
print("5")
EHumanoid:TakeDamage(10)
print("6")
local tag = Instance.new("StringValue")
tag.Name = "tag"
tag.Parent = hit.Parent
Debris:AddItem(tag,.1)
explotouch:Disconnect()
debounce = false
CanAttack = true
end
end)
end)
1 Like
So i want you to find the hit part and print the value because the handle might be a Assesory
1 Like
AvaxDev
(InvalidSyntax)
November 26, 2020, 1:46am
#7
Is the Explosion
thing is a part?
1 Like
elvinfcb9
(ElvinYaeger)
November 26, 2020, 1:47am
#8
It is not a part it is a mesh.
1 Like
This is maybe the reason becuase it might be wrong( i says this because of this local e_Hm = hit.Parent:FindFirstChild("Humanoid")
and so may not be the humanoid and so it just stops)
1 Like
elvinfcb9
(ElvinYaeger)
November 26, 2020, 1:48am
#10
I just did
print(hit.Parent)
and only the player who casts the ability prints
1 Like
elvinfcb9
(ElvinYaeger)
November 26, 2020, 1:49am
#11
wait nevermind the enemy prints as well
1 Like
AvaxDev
(InvalidSyntax)
November 26, 2020, 1:49am
#12
if e_Hm and e_Hm.Health > 0 and e_Hm ~= character:WaitForChild("Humanoid")
try removing not hit.Parent:FindFirstChild("tag")
1 Like
Yes i Agree with @AvaxDev this might fix your problem
1 Like
elvinfcb9
(ElvinYaeger)
November 26, 2020, 1:51am
#14
um idk what i did, but it works now.
2 Likes
Alright have a good day and happy thanksgiving!
1 Like