Not disabling the chat?

The title say it, but, it’s do not seem to work.

  • The script is a local one.
  • Is inside ReplicatedStorage.
  • No errors shown in the output.

Get rid of the playeradded event and put the localscript into staterplayerscripts.

Edit: or alternatively put it in StarterGui.

I can still chat.

Any logged errors in the console? Did you even publish the place after you made the changes?

Hi achdef, first of all you will need to place this LocalScript you’ve created inside of StarterPlayerScripts which is a Parent of StarterPlayer in the Explorer.
image
Then you will do as shown in this image below inside the LocalScript


Script:

game:GetService(“StarterGui”):SetCoreGuiEnabled(Enum.CoreGuiType.Chat,false)

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Hi, thanks you it’s work really fine!

Quick question, how do I hide the top bar?

You can use the same LocalScript you just used, this is what I believe you’re looking for.

game:GetService(“StarterGui”):SetCore(“TopbarEnabled”, false)

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Thanks you so much! I wish everyone was experienced like you. :stuck_out_tongue:

Glad to help mate & thank you.

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Actually, how would my GUI ignore the topbar?

You’re trying to make your GUI show above the Top Bar?

What I try to do is like a verify GUI, I wan’t to make it so the gui overide the topbar and don’t stop at it.

It’s impossible to edit the CoreGui, find another solution.

Your wrong. We can disable the player list, so we can…

Sorry achdef, i’m having a difficulty understanding your need. Your GUI Frame doesn’t go beyond your Topbar?

Being able to disable something doesn’t relate to how it looks and is placed.

You can disable some things CoreGui related, but you cannot overlap nor modify how it looks, unless you find a weak point, which isn’t intended.

Let me do a screenshot of what I want.

As you see, the gui totally ignore the topbar. That what I want @ErrorSurge

I kinda misunderstood what you meant.

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That exactly what I wanted, thanks you.

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