Hello! I’ve a part with a hole, but the character can’t go through it. The collisionfidelity is hull, but nothing works. Please help!
CollisionFidelity must be PreciseConvexDecomposition
Okay, I’ll try that! Thanks for the response
I tried it, but I still didn’t fell through the hole.
If CollisionFidelity
on the Union is set to PreciseConvexDecomposition
and you are still colliding then the decomposition geometry may not be precise enough and you’ll have to use a different method.
You can see the geometry by installing Mesh Optimization Tools and Press Show Decomposition Geometry in the plugins tab.
You will be able to see exactly where the collision geometry is.
The plugin is helpful! However, how do I know where is the geometry collision? Everything is color-coded.
Nvm, I did the union again and I can see a gap so that’s the collision geometry. Thanks for the help!
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