Not moving along a moving sphere

Hi everyone. I am not sure if this is a scripting or building issue.

I have created a spinning sphere. When the player jumps onto this, I want them to move with the sphere in the direction it is spinning.

The problem is that the sphere is spinning under the player but the player remains in the same spot.

I tried parenting the sphere to the player as soon as he touches it, but it didn’t change anything. I have also increased the friction of the sphere, but no luck.

Have you tried making a weld to keep the player’s model attached to the ball?

(This is also a scripting support-related issue if you want to move it there)

Thank you. I will try that. But I want the player to be able to move around while on the sphere, while moving along the rotation. Will a weld allow that? For instance, they should be able to jump off, or run backwards against the rotation.

I will try the scripting support as well.

Try using a “BallSocketConstraint”

you can create a cylindrical constraint based spinner, which should allow the player to be able to stick onto it while its spinning