Salutations,
I am currently creating a notification system. But the first message in my GUI doesn’t move when the second one is created. Video below!
External Media-- Variables
local TweenService = game:GetService("TweenService")
local OnScreenTime = 3
local MessageRemote = game.ReplicatedStorage.ModuleScript:FindFirstChild("RemoteEvent")
local GuiObject = script.Parent.Template
local TweenInfoIn = TweenInfo.new(.3, Enum.EasingStyle.Linear, Enum.EasingDirection.In)
local TweenInfoOut = TweenInfo.new(.8, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local function bringMessage (MessageString: string)
if MessageString and type(MessageString) == "string" then
local GuiFrameObject = GuiObject.MessageFrame:Clone()
GuiFrameObject.Parent = script.Parent.Box
if script.Parent.Box.Message1.Value == nil then
local EndPointData = {Position = UDim2.new(GuiFrameObject.Position.X, 0, GuiFrameObject.Position.Y.Scale - 0.3, 0)}
local TweenObjectIn = TweenService:Create(GuiFrameObject, TweenInfoIn, EndPointData)
TweenObjectIn:Play()
script.Parent.Box.Message1.Value = GuiFrameObject
elseif script.Parent.Box.Message1.Value ~= nil then
local GuiObject1 = script.Parent.Box.Message1.Value
if GuiObject1 then
print("object found")
local EndPointDataMessage1 = {Position = UDim2.new(GuiObject1.Position.X, 0, GuiObject1.Position.Y.Scale - 0.3, 0)}
local TweenObjectInMessage1 = TweenService:Create(GuiObject1, TweenInfoIn, EndPointDataMessage1)
TweenObjectInMessage1:Play()
local EndPointData = {Position = UDim2.new(GuiFrameObject.Position.X, 0, GuiFrameObject.Position.Y.Scale - 0.3, 0)}
local TweenObjectIn = TweenService:Create(GuiFrameObject, TweenInfoIn, EndPointData)
TweenObjectIn:Play()
script.Parent.Box.Message2.Value = GuiFrameObject
end
end
end
end
MessageRemote.OnClientEvent:Connect(function(Message: string)
bringMessage(Message)
end)
wait(5)
bringMessage("YAYAYAYYAYYAYAYA")
wait(3)
bringMessage("I CANT LOL-")