So you’re reluctant to implement this minor change citing ‘backwards compatibility,’ yet your team recently released a feature that has decimated one of the most popular games on Roblox, and you’re refusing to revert it because a feature that is “coming soon” will address the issue?
Last year, you guys made a similar breaking change that caused PLS DONATE and other donation games to have to remove support for avatar items in their experiences due to a Roblox change making it impossible to validate these purchases:
You guys promised a solution—ProcessReceipt for avatar items—slating release for November of last year:
It’s now nearing the end of April 2025, and not a single sign of this being anywhere close to release. Engineers repeatedly state ‘we’re working on it,’ but it’s evident that minimal resources have actually been allocated to resolving this.
So here, the team broke half of a top Roblox’s game’s functionality, reassured us that a solution was coming in a month’s time, and the solution was never even released! How professional!
You’d assume things couldn’t possibly get worse—but you’d be mistaken. Yesterday you released the Regional Pricing update, and a few hours later, users realized they could exploit this feature to spoof gamepass prices in donation games that rely on these prices to increment user stats and grant them special abilities in-game.
This has resulted in the purchase validation systems in nearly all donation games breaking (as there’s no way to detect these spoofed prices), and PLS DONATE has had to disable stat incrementing and global effects (the entire reason people make donations) as a result of this issue.
This whole “backwards compatibility” excuse is bullshit—you guys release features that cripple top earning games on Roblox, and refuse to revert or make ANY changes to them in hopes that some unconfirmed feature slated for release in 10 years time will resolve the issue.
Unbelievable. Most other teams immediately roll back changes as soon as issues emerge—even if just a small game with a few dozen players is affected—but the team behind these specific changes (presumably yours) shows the most ignorance I’ve ever seen.
And the most ironic part of this entire situation? Engineers had the audacity to use a PLS DONATE booth as an example photo in the documentation for the exact feature that has now decimated their game’s entire economy. Coincidence? I think not.
I’m posting this here because a feature request will go unanswered, and it’s too complicated of an issue that involves mainly engineers being ignorant rather than any actual “bug” to be posted in Bug Reports (plus there’s already been 3 bug reports made on the most recent issue).
Update—the most recent issue was somewhat resolved by engineers, but is still causing major issues in experiences: