You’d think that the fact that three separate bug reports have been made on this problem would signal to engineers that this is a critical issue:
Due to the newest regional pricing update, players are now able to purchase gamepasses at a lower price than what is stated. The game thinks the player purchased at the highest price, and therefore creates inaccurate stats.
Expected behavior
Some sort of metadata stating if the gamepass that was purchased was using regional pricing at the time of purchase. Or even better, a receipt callback for gamepasses stating how much the player paid for the pass, just like for dev products.
A private mes…
A recently discovered exploit allows users to bypass intended gamepass and avatar item pricing within experiences by leveraging regional pricing differences. This is combined with test accounts added through the user’s own experience, where the passes are hosted. The exploit manipulates the perceived transaction amount, creating major discrepancies between what developers expect a user to pay and what is actually paid.
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This bug severely impacts developers who rely on item sales for mon…
… but apparently not. This issue was brought up to them internally by developers of Pls Donate, yet so far all they’ve been doing is downplaying the issue’s significance and refusing to provide any meaningful solution.
Feel free to like my reply here that goes into more detail on the issue:
So you’re reluctant to implement this minor change citing ‘backwards compatibility,’ yet your team recently released a feature that has decimated one of the most popular games on Roblox, and you’re refusing to revert it because a feature that is “coming soon” will address the issue?
Last year, you guys made a similar breaking change that caused PLS DONATE and other donation games to have to remove support for avatar items in their experiences due to a Roblox change making it impossible to…
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