When the
‘Not running script because past shutdown deadline’
error is thrown it completely freezes my Studio playtest.
At that point I have to force the application to quit.
Expected behavior
It should throw the error and end the playtest.
Would be great if it gave me a call stack for where the yield happens.
i use a bindtoclose module to call all closing functions after the prior has finished
-- Handle all closing functions in a single asynchronous loop on game closure
local closeFunctions = {} :: { () -> nil }
local function CallClosing()
for _, callback in closeFunctions do
callback()
task.wait()
end
end
game:BindToClose(CallClosing)
-- Add the given function to the close loop, calling it when the game closes. The experience will remain open for 30 seconds before forcefully closing.
return function(callback: () -> nil)
table.insert(closeFunctions, callback)
end
adding in a task.wait() fixed my issue.
assuming its something related to “script exhaustion timeout” similarly found when endlessly looping