Hiya, I recently got hired onto a fairly large game project, and ran into an issue.
Whoever made changes before me had a nasty habit of leaving loops that would keep running past game shutdown, leading the studio testing to be dreadfully slow.
I’ve gone through and fixed all the ones i can find, but now I just get this, a massive stack of 300+ of the same error with no script to link back to. I’m completely lost on their source.
Is there a possible way to trace back this error without checking the 50k lines of code that were made before I came on?
when I get this error it’s usually because of a loop that is multiplying itsself or because of events being repidly fired when studio is closed. usually it’s loops or threads that are being created but sometimes it can be hard to find which script is causing the error.