Heya @pwnd_boi9! Thank you for the return!
After seeing your responses, one of the things I went completely bugged out, with a blank face was this little part called “Path Mode”. I dug down a bit to see and understand better what it does and basically, it is a way of how the program handles the file after exportation. It contains 5 types:
- Auto:
- Uses relative paths for files within the exported location’s subdirectory.
- Uses absolute paths for files outside that subdirectory.
- Absolute:
- Always uses full file paths, regardless of the file’s location.
- Relative:
- Always uses relative paths, except when the file is on a different drive in Windows.
- Match:
- Chooses between relative and absolute paths based on how paths are used within Blender.
- Strip Path:
- Only includes the filename when exporting, omitting the file’s location path.
- Copy:
- Copies the file when exporting and references the copied file with a relative path.
Furthermore, the textures you provided are PBR (Physically Based Rendering)! However, I notice a few of them are in “Diffuse” and “Gstack”… According to the Roblox Creator Documentation, SurfaceAppearance (an instance where you can configure the texture details, physically speaking) does not support “Gstack” and “Diffuse”, only “Normal”, “Alpha”, “Roughness” “ColorMap” and “Metalness”.
SurfaceAppearence
Supports:
- Normal.
- Alpha.
- Roughness.
- Metalness.
- Color.
Does Not Support:
- Gstack.
- Height.
- Thickness.
- Diffuse.
- Emissive.
- Specular.
- Glossiness.
- Displacement.
- Ambient Occlusion.
- IOR.
- Reflection.
Source: SurfaceAppearance | Documentation - Roblox Creator Hub
With all being in mind, try a few things and see if it works:
Method A:
- Remove the unnecessary PBR textures that Roblox does not support and import using the 3D Importer.
Method B:
- Remove the unnecessary PBR textures that Roblox does not support, change the Path Mode to Auto, and import using the 3D Importer.
Moreover, make sure that your asset is following the limit of Triangles, which is 21k.