[NOT SOLVED!] .fbx model does not import embedded textures

Hey @pwnd_boi9,

Thanks for the patient.

IIRC (If I Recall Correctly), I remembered searching for something similar and the only results that I could obtain was putting Displacement Map and Ambient Occlusion:

This is the only wacky way I could find and no other types to include Gstack, Diffuse, etc to be featured in the SurfaceAppearence.