Notoriety Release Notes (2023)

Notoriety (2023)
Developed by Moonstone Games
Credits & Asset Attributions

Version 3.9 - June 2, 2023
:sparkle: New mission: Rush Hour
:eight_spoked_asterisk: Improved animations, models, and sounds of most weapons
:asterisk: Reloading now has proper sound effects
:eight_spoked_asterisk: Implemented all optics and silencers for weapons that can accept them
:eight_spoked_asterisk: Improved aiming mechanics
:asterisk: Bullets will now go towards exactly where your reticle is pointing to
:asterisk: New alt-aiming mechanic (Default keybind: Y) - allows you to alternative aiming modes, such as HAMR Scope’s red dot sight or adjust the zoom of some scopes
:sparkle: New model, sound, and animations for grenade
:eight_spoked_asterisk: Improved weapon skins:
:asterisk: There’s now 4 slots: 1 skin slot and 3 pattern slots
:eight_pointed_black_star: The skin slot is applied to all weapon parts
:eight_pointed_black_star: The patterns are implemented to specific part groups
:warning: When applying custom skins, such as M14 Dark Energy, applying on a Pattern slot will still apply on all weapon parts
:eight_pointed_black_star: Improved reflective skins (Gold, Bluesteel etc.)
:eight_pointed_black_star: New Warped skin effect
:sparkle: New player viewmodel
:sparkle: Revamped all player third-person animations
:asterisk: Players will now rotate their head and body to where they are looking at
:asterisk: Weapons now have unique firing, reload, equip, and unequip animations
:asterisk: New animations for gestures (spotting enemies, inspiring) and interactions
:asterisk: New downed animations
:asterisk: Improved crouching
:sparkle: All NPCs now have new appearances and animations, from civilians to guards and police forces
:asterisk: Civilians, guards, and certain units have randomized appearances such as gender, skin tone, hair, and equipment
:asterisk: Fleeing civilians can open doors
:asterisk: Special units now have National Guard variants
:asterisk: New BrickTech variants of the Sniper and Shield
:eight_spoked_asterisk: Improved guards
:asterisk: They’ll now have their weapons holstered and only pull them out when they fully detect a criminal or hear the alarm
:asterisk: Guards holding keycards look unique, making them easier to spot
:eight_spoked_asterisk: Improved ragdoll system
:sparkle: More blood effects
:asterisk: Can be disabled in settings
:sparkle: Bullet casings
:asterisk: Can be disabled in settings
:eight_spoked_asterisk: Cycling through attachment categories in the lobby will now load them instantaneously
:eight_spoked_asterisk: Bags are now carried on each side of the body, so having 2 bags will no longer be shown inside each other
:sparkle: You can now rename Profiles
:eight_spoked_asterisk: There are now 6 profile slots
:eight_spoked_asterisk: Ozela Heist improvements
:asterisk: Further optimized place memory
:asterisk: NPC’s line of sight check has been optimized
:sparkle: New visual effects for muzzle flashes, drilling, and dodging
:sparkle: New laser attachment
:eight_spoked_asterisk: Added first-person gestures and equip offsets
:sparkle: New iron sight and sniper scope attachments
:sparkle: New bullet piercing mechanic
:sparkle: Hitmarkers
:asterisk: Can be disabled in settings
:sparkle: New accessibility setting for flashbangs - turns the white screen to dark gray
:eight_spoked_asterisk: Flashbangs now hit players correctly
:eight_spoked_asterisk: Flashbangs don’t make a loud ringing noise anymore
:eight_spoked_asterisk: Players can shoot the flashbangs to stop them from detonating
:eight_spoked_asterisk: Added detection meter to the Crew tab in Preplanning
:eight_spoked_asterisk: Added an audio cue for when Jade talks
:eight_spoked_asterisk: Civilians will no longer navigate to restricted areas during stealth unless if they are qualified to be there
:eight_spoked_asterisk: Masks are now exclusive to each profile
:eight_spoked_asterisk: You can only open 30 safes at once
:eight_spoked_asterisk: Lobby now shows your currently equipped profile armor and mask
:sparkle: New “Photos” section to the Intel tab in Preplanning
:asterisk: Only supports Art Gallery, Authority, The Ozela Heist and Rush Hour for now
:eight_spoked_asterisk: Replaced Cloaker (now Specter)
:sparkle: New police car, very capable of hurting you
:eight_spoked_asterisk: Citizens use better pathfinding, and will make more of an effort to not get stuck in a lot of cases where they used to
:eight_spoked_asterisk: Police are much more aware of threats when exiting police cars
:asterisk: You can find them jumping for cover or rolling to safety if needed, or hiding behind their car doors
:eight_spoked_asterisk: Added vehicles outside of several maps including Downtown Bank, Diamond Store, and Shadow Raid
:asterisk: Fixed a bug where grabbing bags too fast with Carrier Pigeon confuses the game into thinking you have 2 bags
:asterisk: Fixed NPCs being able to see bags through very thin walls
:asterisk: Fixed police flying on certain maps
:asterisk: Fixed a bug where scopes did not increase accuracy
:asterisk: Fixed various bugs and exploits
:asterisk: Fixed Criminal NPCs getting stuck on an infinite attempt to revive someone in some situations
:asterisk: Fixed an issue with mask UI if you exceeded the previous limit with old data
:eight_pointed_black_star: Added an easter egg to the main menu
:red_square: RIP Four Stores
:red_square: RIP Cook Off
:red_square: RIP Universal Lobbies

Version 3.8.54 - April 3, 2023
  • New footstep sounds
    :warning: Sounds are not synced with running speed, will fix soon
  • New AKM and AKS-74U sounds and full reload sequence
  • Testing casing and bolt movement on a few weapons (AKM, AKS-74U, shotguns, bolt action rifles and G17)
    :warning: Casings won’t be visible if Effects are turned off
  • Spas-12 now has a chamber animation when reloading
  • Fixed Civillian hitboxes being inaccurate when laying down, causing hits when shot at where their torso would normally be when standing up
  • April Fools update reverted - it can now be played through the “Sus” mutator.
Version 3.8.53 - April 1, 2023
  • Improved animations and sounds for melees and shell-loading shotguns
  • Improved melee handling
  • Improved sensitivity when aiming
  • Added bolt/pump sound effect for bolt-action rifles/pump-action shotguns
  • Added new sounds for Minigun and Deagle
  • Added blood effects
  • Fixed shotguns loading an extra round than the intended amount
  • Fixed guards in certain cases seeing bags through walls
  • Fixed the sensitivity being inconsistent with roblox senstivity settings
  • Fixed Juggernauts not having armor/weapons
  • Attempt to fix a rare bug where Diamond Store heist would sometimes count as failed when escaping
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