Notoriety (2023)
Developed by Moonstone Games
Credits & Asset Attributions
Version 3.9 - June 2, 2023
New mission: Rush Hour
Improved animations, models, and sounds of most weapons
Reloading now has proper sound effects
Implemented all optics and silencers for weapons that can accept them
Improved aiming mechanics
Bullets will now go towards exactly where your reticle is pointing to
New alt-aiming mechanic (Default keybind: Y) - allows you to alternative aiming modes, such as HAMR Scope’s red dot sight or adjust the zoom of some scopes
New model, sound, and animations for grenade
Improved weapon skins:
There’s now 4 slots: 1 skin slot and 3 pattern slots
The skin slot is applied to all weapon parts
The patterns are implemented to specific part groups
When applying custom skins, such as M14 Dark Energy, applying on a Pattern slot will still apply on all weapon parts
Improved reflective skins (Gold, Bluesteel etc.)
New Warped skin effect
New player viewmodel
Revamped all player third-person animations
Players will now rotate their head and body to where they are looking at
Weapons now have unique firing, reload, equip, and unequip animations
New animations for gestures (spotting enemies, inspiring) and interactions
New downed animations
Improved crouching
All NPCs now have new appearances and animations, from civilians to guards and police forces
Civilians, guards, and certain units have randomized appearances such as gender, skin tone, hair, and equipment
Fleeing civilians can open doors
Special units now have National Guard variants
New BrickTech variants of the Sniper and Shield
Improved guards
They’ll now have their weapons holstered and only pull them out when they fully detect a criminal or hear the alarm
Guards holding keycards look unique, making them easier to spot
Improved ragdoll system
More blood effects
Can be disabled in settings
Bullet casings
Can be disabled in settings
Cycling through attachment categories in the lobby will now load them instantaneously
Bags are now carried on each side of the body, so having 2 bags will no longer be shown inside each other
You can now rename Profiles
There are now 6 profile slots
Ozela Heist improvements
Further optimized place memory
NPC’s line of sight check has been optimized
New visual effects for muzzle flashes, drilling, and dodging
New laser attachment
Added first-person gestures and equip offsets
New iron sight and sniper scope attachments
New bullet piercing mechanic
Hitmarkers
Can be disabled in settings
New accessibility setting for flashbangs - turns the white screen to dark gray
Flashbangs now hit players correctly
Flashbangs don’t make a loud ringing noise anymore
Players can shoot the flashbangs to stop them from detonating
Added detection meter to the Crew tab in Preplanning
Added an audio cue for when Jade talks
Civilians will no longer navigate to restricted areas during stealth unless if they are qualified to be there
Masks are now exclusive to each profile
You can only open 30 safes at once
Lobby now shows your currently equipped profile armor and mask
New “Photos” section to the Intel tab in Preplanning
Only supports Art Gallery, Authority, The Ozela Heist and Rush Hour for now
Replaced Cloaker (now Specter)
New police car, very capable of hurting you
Citizens use better pathfinding, and will make more of an effort to not get stuck in a lot of cases where they used to
Police are much more aware of threats when exiting police cars
You can find them jumping for cover or rolling to safety if needed, or hiding behind their car doors
Added vehicles outside of several maps including Downtown Bank, Diamond Store, and Shadow Raid
Fixed a bug where grabbing bags too fast with Carrier Pigeon confuses the game into thinking you have 2 bags
Fixed NPCs being able to see bags through very thin walls
Fixed police flying on certain maps
Fixed a bug where scopes did not increase accuracy
Fixed various bugs and exploits
Fixed Criminal NPCs getting stuck on an infinite attempt to revive someone in some situations
Fixed an issue with mask UI if you exceeded the previous limit with old data
Added an easter egg to the main menu
RIP Four Stores
RIP Cook Off
RIP Universal Lobbies
Version 3.8.54 - April 3, 2023
- New footstep sounds
Sounds are not synced with running speed, will fix soon
- New AKM and AKS-74U sounds and full reload sequence
- Testing casing and bolt movement on a few weapons (AKM, AKS-74U, shotguns, bolt action rifles and G17)
Casings won’t be visible if Effects are turned off
- Spas-12 now has a chamber animation when reloading
- Fixed Civillian hitboxes being inaccurate when laying down, causing hits when shot at where their torso would normally be when standing up
- April Fools update reverted - it can now be played through the “Sus” mutator.
Version 3.8.53 - April 1, 2023
- Improved animations and sounds for melees and shell-loading shotguns
- Improved melee handling
- Improved sensitivity when aiming
- Added bolt/pump sound effect for bolt-action rifles/pump-action shotguns
- Added new sounds for Minigun and Deagle
- Added blood effects
- Fixed shotguns loading an extra round than the intended amount
- Fixed guards in certain cases seeing bags through walls
- Fixed the sensitivity being inconsistent with roblox senstivity settings
- Fixed Juggernauts not having armor/weapons
- Attempt to fix a rare bug where Diamond Store heist would sometimes count as failed when escaping