Code can range drastically from project to project. Anything from gun physics to basic shop systems, sometimes simulators / npc code. It’s way too broad to really pinpoint on specific type of code. Our project managers and game designers outline all tasks extensively so you know exactly what to be doing.
Payment scales are based on our team member’s quotes, and it comes down to how much you feel is a reasonable price for the work being done. We never operate on percentages.
Code can range drastically from project to project. Anything from gun physics to basic shop systems, sometimes simulators / npc code. It’s way too broad to really pinpoint on specific type of code. Our project managers and game designers outline all tasks extensively so you know exactly what to be doing.
Thanks for answering this.
Payment scales are based on our team member’s quotes, and it comes down to how much you feel is a reasonable price for the work being done. We never operate on percentages.
I see. I assume this means that we’re paid on a per project basis, and it’s not a full-time salaried position? Similarly, sounds like you’re saying as a programmer assigned to consult on a project that you’ve accepted, we would be tasked to help you estimate the price based on the time and expertise needed for said project, which would then vary our salary for that project?
I’ve worked with a lot of developers and development groups on a wide variety of projects before, however, working with Melon Dev was definitely a new experience for me, a lot of fun, amazing co-workers, and an over-all highly professional environment.
Since I am from Libya it’s pretty difficult to find a place that can actually work with me and find a solution for payment, as Libya is extremely limited to options. However they worked hard with me to find a solution and were able to offer me a payment option, so definitely a great company
Depending on the project, we have annual agreements with some clients that would result in month to month payments – so partially yes to being salaried? Not out of the gate, but it really depends on what you’re working on.
For your second question - that’s mostly right. We assign a team to a project based on skillset required - and use your asking price as a determination. Gives team members the flexibility to make what they’re worth while also ensuring consistent, expected payments.
I am interested in applying for the position of 3D Modeller / Builder.
I have 10 years of experience in original studio building, and so know all render engine tricks & 3 years in Modelling. They go hand-in-hand, and I can even say I also am really well acquainted with the Adobe Suite.
I am interested in a Builder position at your company. I have reached out to you on Twitter, as well as sent a friend request on discord. My username and tag is kirb.is.awesome#3754. I am patiently awaiting your reply. Maybe we could work something out.
Hello! I’m Sinox, I am very interested in this request and would love to apply! I have experience working on Front Page games, and also with tax forms etc from past jobs. Here is my past work: [OPEN] DisturbedSinox | Builder
Hi there! I’m interested in applying for the modeler position! I’m accustomed in working in professional environments and my communication skills are on point! Here is my portfolio: (M0XTz - [CLOSED] 3D Model Digital Inquiries/Portfolio)
I’ve sent a friend request on Discord as he does not accept DMs from randoms. In case you don’t see that, I’ve attached my portfolio on this post, and in your twitter DMs. Thank you!