what’s neat is that the bot understands what you’re saying, but i think what the bot actually does needs work.
instead of just going all caps and chatting a paragraph (end of second video), i think the bot should start doing things like getting physical. it should use short, articulated phrases or chats instead of things like that. also, it needs an idle animation, and should maybe slow down to a stop when it stops walking, and vice versa.
I immediately thought this was inspired by GTA 5 it looks so similar!
This looks very good, I know we’re supposed to give feedback on the NPC but I can’t help but admire the build and lighting. Everything works great together you did a very nice job!
im planning to do that but i have to try and create a way to split messages at will first, since i send a huge dictionary of dialog from the NPC first then it formats whatever’s in it
also they do slow down and stop, however i screwed that value up for certain responses. I set up a function that allows me to set whether they should look at you or not, and whether they should stop or not. However, i excluded it for both on certain responses for some reason, i’ll get to fixing later
rude npc and plenty of other personalities will come after i add every feature i can (like expanding upon the friendship system/reputation system, a few more bits of dialog differentiating assault from murder, dialog for complimenting/being scared of tool you’re holding, etc)
as for npcs talking to each other… well, they wave at each other but thats about it. Maybe I can get them to talk to each other somehow, idk how with the way i have it set up (as in how am i gonna make an npc read a message from another npc) but i can try
I actually try to write the NPC dialog and prompts ingame to check if they’re filtered to make sure its usable, and yes whatever you send does get filtered so if a prompt is filtered, the npc cannot read it anyway