NPC body keeps glitching when transparency has been changed

I’m creating a story game and I have been running into an issue recently. Basically I’m trying to make NPCS spawn in at a certain time in the game. However I have been running into an issue. The way I’m making the NPCS spawn in is by setting their transparency to 1 in the start of the game and then changing it to 0 when I want them to spawn in. The problem comes in that the body of the NPCS keeps glitching green whenever the transparency is set back to 0.

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try checking if the parts name is not HumanoidRootPart

1 Like

It Is
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in the script

if value:IsA("Part") or value:IsA("UnionOperation") or value.Name ~= "HumanoidRootPart'

I tried to add that and it gave me this error:

Btw sry for the late reply

It should be

if value:IsA("BasePart") and value.Name ~= "HumanoidRootPart" then

This code checks if value is a BasePart and isn’t HumanoidRootPart
BasePart means Part, UnionOperation, MeshPart, TrussPart etc.

2 Likes

This worked perfect! Tysm for the help i have been struggling with this for so damn long!

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