Henlo frens
I am making AI that shoots gun when close enough.
However i face another roadblock.
I want to tween its primaryPart CFrame.LookAt to player position.
However, my child (the npc) is misbehaving.
Please help.
For example.
he us supposed to aim his gun at me and only does so at the start because of AutoRotate.
Here code:
function idle(v)
local humanoid = v:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local runAnim = Instance.new("Animation")
runAnim.AnimationId = "rbxassetid://14284219075"
local runAnimTrack = animator:LoadAnimation(runAnim)
local idleAnim = Instance.new("Animation")
idleAnim.AnimationId = "rbxassetid://15572125859"
local idleAnimTrack = animator:LoadAnimation(idleAnim)
local shootAnim = Instance.new("Animation")
shootAnim.AnimationId = "rbxassetid://15571931600"
local shootAnimTrack = animator:LoadAnimation(shootAnim)
task.defer(function()
local distance = nil
local closestPlayer = nil
local shootDb = false
local pathfinding = true
runAnimTrack:Play()
runService.Heartbeat:Connect(function()
closestPlayer = simplePath.GetNearestCharacter(v.PrimaryPart.Position)
if closestPlayer ~= nil then
distance = (v.PrimaryPart.Position - closestPlayer.PrimaryPart.Position).Magnitude
if shootDb == false and distance <= 35 then
local x = v.PrimaryPart
local a = x.Position
local b = closestPlayer.Torso.Position
v.Humanoid.AutoRotate = false
runAnimTrack:Stop()
local Tween = tweenService:Create(x, TweenInfo.new(1), {CFrame = CFrame.lookAt(a, b)})
Tween:Play()
shootAnimTrack:Play()
pathfinding = false
shootDb = true
shootAnimTrack:Play()
wait(1)
v.Handle.Beam1.Enabled = true
v.Handle.Beam2.Enabled = true
wait(1)
v.Handle.Beam1.Enabled = false
v.Handle.Beam2.Enabled = false
pathfinding = true
v.Humanoid.AutoRotate = true
wait(3)
shootDb = false
end
if pathfinding then
local path = simplePath.new(v)
path:Run((closestPlayer.PrimaryPart.Position - CFrame.new(v.HumanoidRootPart.Position, closestPlayer.PrimaryPart.Position).LookVector * 30))
end
end
end)
end)
end
Okay dropping the character, this is driving me nuts and i just wanna get this over with, i have math.huge more bigger problems to fix other than this and i just wanna get this done.