Hi !
I want to know how I can make the pathfinding for my NPC detect in the creation of the path other NPC because acurrently they pile up !
Any help would be appreciated !
Thanks you for the reply and have a nice day !
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Well I think the only solution would be to wrap your code in a while task.wait(0.5) do
loop so the NPC would calculate the path every .5 seconds and then move there. I don’t think it would start glitching as I’ve tried it before. I’m not sure about if paths are garbage collected but if they are, you’re lucky.