NPC doesn't rotate when using WeldConstraints

Hello devs, I’m currently doing a pathfinding Guard AI for a game I’m working on and it works perfectly fine. The thing is, the NPC doesn’t rotate properly when I try to use a weldconstraint to weld the range of view part and the NPC, it just stays on the same rotation even when walking.

Just had to turn on the “Massless” option in the cone part.

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