I made a push animation that plays whenever the player is nearby the npc, however as you can see in the video its torso rotates and sometimes the npc falls over.
Whenever i move the weapon model in the animation editor the grid expands, and if i delete the motor6d that links the weapon to the left arm the issue is solved.
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Anchor the “HumanoidRootPart” in the NPC’s Rig so that it wont be bothered falling down when bumped by the player.
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I have a same problem with this guys but this solution doesn’t really work for me