When i spawn npc he can just fall over like hes humanoid state is platform standing with zero mass, but after few seconds npc will stand up like nothing happend.
HumanoidRootPart is not massless, and the humanoid state is always running (as should be)
I added function that setting the network owner of the model to nil, cuz when model were replicating to workspace it was searching for the network owner
function
function setModelNetworkOwner(model, networkOwner)
for _, descendant in pairs(model:GetDescendants()) do
-- Going through each part of the model
if descendant:IsA("BasePart") then
if descendant:CanSetNetworkOwnership() then
descendant:SetNetworkOwner(networkOwner)
end
end
end
end