I have this problem where the npc pathfinds correctly in almost every place but in one particular spot in a stair case it continually jumps in place and is unable to move forward. I have worked around the issue by checking if its stuck and then moving to the next available waypoint if it is indeed stuck. However, I would still like to fix the issue/know the root cause of it.
Anyone know the problem?
I should also mention that I am using skinned rigs. Hip height is set to autmatic scaling and the parts are set to cancollide false.
The red parts are supposed to be transparent uncollidable parts with PathfindingModifiers in them which have PassTrough enabled. These PathfindingModifiers force your NPC to create paths trough them.
I have used pathfinding modifiers but not in this case. I have thought of using a modifier to cover the entire top portion of the stairs and then putting a ramp underneath, but i was wondering if there was a simpler way as I would have to remake the stairs so that all the steps are seperate from the base of the satirs.
I put a large pathfinding modifier to even out the stair case into a ramp. (npc now sees a ramp instead of a staircase and goes up exactly as it should) Works perfectly now. Thanks.