I spent a couple hours creating an npc that moves when its looked at. and it ended up really well!
https://gyazo.com/70c0215f8bf70d864db03c7074499ba7 what do y’all think
That’s really cool! Is this for a horror game?
If it is, then, wow, I would scare my butt off.
Getting some weeping angel vibes.
How did you managed to do this?
I think you said it reverse? The npc moves when you DON’T look at it tbh.
I love the idea, this also really grabs my nostalgia right back from those episodes in Doctor Who. Now imagine if you could hear slight sounds creeping in the distance, getting closer as if it was all a dream. Without choice, walking out of bliss into the darkness of absolutely nowhere. I’d certainly want to get a shock out of this.
Gotta love it.
yeah lol thanks (30 Characters)
I got a follow script that makes an npc follow the player’s position. than made a local script that asked if the player can see the dummy/monster. if the player dose see it the remote event turns off the dummy/monster’s follow script and if it does it activates it. i made the dummy invisible when it moved and anchored its head when it stopped
This reminds me of weeping angels. This is really cool!
Can’t the player exploit that and manipulate it to where it can “always see” the angel so the player can decide to look away at any time without worrying?
Still regardless, nice If you wanted to make it more creepy though, magnitude checks with decreasing fov and darker screen every time it gets closer when not looking
Oh, that is very interesting. I will be sure to play it when it’s out!
This is really cool! My scripting abilities aren’t that great, but I have a general idea of how to do certain things, and something like this is crazy to me, and I have no idea how you did it lol. This could be very useful, and I hope you put it to good use!
How does this apply to multiple people looking at the NPC?