Hi everyone,
I’m currently trying to debug my NPC system, which utilizes pathfinding to hunt for players. Most of the time, the NPCs move perfectly well, following the waypoints with no problem.
However, I’ve noticed that over time, some of them just “get stuck”, not moving despite 1) the pathfind being success 2) their Humanoid.WalkToPoint clearly set to move to a waypoint (I looked at the property in their Humanoid during a playtest).
They only begin to move again only after being ragdolled (from being hit with a weapon by another NPC).
Anybody encountered this issue with pathfinding/humanoid:MoveTo before or know how to fix it?
Thanks!