so this is a script that makes an npc to follow a player until the player leaves a range that is given in the script, problem is when i add multiple npcs close to eachother the script stops working for all of them and they will only stay still, how do i fix this issue?
script:
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 50
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - script.PartSu1.Position).Magnitude < dist then
torso = temp
dist = (temp.Position - script.PartSu1.Position).Magnitude
end
end
end
end
return torso
end
while true do
wait(math.random(1,2))
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil and not target.Parent:findFirstChild("NPC") then
script.Parent.Humanoid:MoveTo(target.Position, target)
else
script.Parent.Humanoid:MoveTo(script.PartSu.Position, script.PartSu)
end
end
maybe loop through the players instead of workspace
local Players = game:GetService("Players")
function findNearestTorso(pos)
local list = Players:GetPlayers()
local torso = nil
local dist = 50
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x].Character
if not temp2 then
continue
end
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - script.PartSu1.Position).Magnitude < dist then
torso = temp
dist = (temp.Position - script.PartSu1.Position).Magnitude
end
end
end
return torso
end
while true do
wait(math.random(1,2))
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
if target ~= nil and not target.Parent:findFirstChild("NPC") then
script.Parent.Humanoid:MoveTo(target.Position)
else
script.Parent.Humanoid:MoveTo(script.PartSu.Position)
end
end