NPC running animation

So I got this code from https://developer.roblox.com/en-us/articles/using-animations-in-games

Would this work for an npc?

local Players = game:GetService("Players")
 
local function onCharacterAdded(character)
	local humanoid = character:WaitForChild("Humanoid")
	local animator = humanoid:WaitForChild("Animator")
 
	for _, track in pairs(animator:GetPlayingAnimationTracks()) do
		track:Stop(0)
	end
 
	local animateScript = character:WaitForChild("Animate")
	animateScript.run.RunAnim.AnimationId = "rbxassetid://616163682"        -- Run
	animateScript.walk.WalkAnim.AnimationId = "rbxassetid://616168032"      -- Walk
	animateScript.jump.JumpAnim.AnimationId = "rbxassetid://616161997"      -- Jump
	animateScript.idle.Animation1.AnimationId = "rbxassetid://616158929"    -- Idle (Variation 1)
	animateScript.idle.Animation2.AnimationId = "rbxassetid://616160636"    -- Idle (Variation 2)
	animateScript.fall.FallAnim.AnimationId = "rbxassetid://616157476"      -- Fall
	animateScript.swim.Swim.AnimationId = "rbxassetid://616165109"          -- Swim (Active)
	animateScript.swimidle.SwimIdle.AnimationId = "rbxassetid://616166655"  -- Swim (Idle)
	animateScript.climb.ClimbAnim.AnimationId = "rbxassetid://616156119"    -- Climb
end
 
local function onPlayerAdded(player)
	player.CharacterAppearanceLoaded:Connect(onCharacterAdded)
end
 
Players.PlayerAdded:Connect(onPlayerAdded)
1 Like

Put the “Animate” script inside the NPC.

Animate.rbxl (38.7 KB)