I’m making a NPC, but he’s supposed to follow the victim after attacking, the problem is when the cooldown starts, it’s blocking the follow after attack function until it’s finished.
Script:
local Configuration = script.Parent.Parent.Configuration
cd = false
script.Parent.TargetHumanoid:GetPropertyChangedSignal("Value"):Connect(function()
while true do
if script.Parent.TargetHumanoid.Value ~= nil then
if (script.Parent.Parent:WaitForChild("Torso").Position - script.Parent.TargetHumanoid.Value.Parent.Torso.Position).Magnitude <= Configuration.Distance.Value and cd == false then
cd = true
local AttackAnim = script.Parent.Parent:WaitForChild("Enemy"):LoadAnimation(Configuration.Animations.AttackAnim)
AttackAnim:Play()
script.Parent.TargetHumanoid.Value:TakeDamage(Configuration.Damage.Value)
else
wait(Configuration.Cooldown.Value)
cd = false
print("a")
script.Parent.Parent.Enemy.WalkToPoint = script.Parent.TargetHumanoid.Value.Parent.HumanoidRootPart.Position
end
end
wait()
end
end)