Npc sliding with MoveTo() / Not resolved

Hello everyone, recently, I made a Npc pathfinding for my game. But this one, when I use the function Humanoid:MoveTo(), he slide when reaching the part.
Please help me : (

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What do you mean by he slide, like the npc fall or ragdoll or move in a random direction? Please describe the issue, provide a video or image of it would help

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(30 letterssssssssssssssssssssssss)

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This is likely just inertia, because of the mass of the character.
Can you try setting all parts inside of the npc to Massless and messing around with CustomPhysicalProperties?

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It don’t work, is set all parts massless true and CustomPhysicalProperties on true

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Inside of CustomPhysicalProperties can you set Density to 0?

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Don’t work too, I’ve tried to set all properties to 0

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I’m assuming that your NPC has humanoid, so go in its properties and set hip height to higher a little bit than the npc height, like make its feet doesn’t touch the ground but don’t make it too obviously

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Don’t work too… (30 lettersssss)

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Found the problem, it’s the new update of the studio :
It’s the new beta thing :

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