Hi,
I currently have several NPCs in my game that I am working on. I noticed that they stuttered when moving. I searched this forum and found a suggestion that fixed the problem. It was setting the network owner of the HumanoidRootPart to nil. (see partial code below)
script.Parent.HumanoidRootPart:SetNetworkOwner(nil)
As I said, this fixed the problem. My question is the following: Is there any sort of game performance problem caused by setting the network owner of the HumanoidRootPart to nil? Will this slow performance? Right now in my testing, Iām not noticing any performance issue, but I am just one player.
Thanks,
Leif