hello everyone i am working on a robot
but i have a problem i want to make the animation adapt to the terrain like this video…
ignore everything just watch the animation of the cat as it moves in the environment
I would like to replicate that
I tried it with module script and vectors
but
it does not work, just move the legs as if it had an animation…
I thought of random vectors and the legs wanted to be with the ground all the time
not only do the anchor legs remain on the ground
I also tried using BallSocket Constraint
but they just hang around they don’t do anything
What do you recommend me to do in this case, how can I make an npc move like in the video so it adapts to the terrain?