NPC with weird indecisive pathfinding (Using SimplePath module)

My NPC cant decide which way to pathfind for some reason, and the way it walks is a bit weird and stuttery if thats the correct word to describe.

My goal is to fix this, and i welcome any help. Please do not reply with unnessecary messages other than help.

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That is ROBLOX pathfinding issue for dynamic paths

is there anyway to surpress or fix this perchance

SimplePath is outdated and buggy, the owner hasn’t worked on it for multiple years

Try making the collisions with parts instead of using the default generated ones. Also try changing the agent parameters so the cost of walking on the material is higher and it’ll prioritize the grass

Make the walls big, roblox pathfinding will jitter on “rocky” terrain from parts. small parts in the way make it jitter. that is how bad the pathfinding is.