I have recently made a NPC that tracks you and tries to get you and it uses pathfinding and passes through doors and it works perfectly fine in studio but not in game? I assume it might be lag or something but i just don’t know how to fix it.
Here is a video to show in studio:
And in the video as you can see the NPC passes through the doors and walls quite smoothly however when we compare this to the in game version:
It is very different, firstly it is not as smooth and secondly the NPC gets stuck at the doors unlike what would actually happen in studio.