I am trying to create an npc but whenever I join the game, the head is gone.
Before:
After:
Do you have any advice on how to fix it? I tried welding, but it doesn’t work.
I am trying to create an npc but whenever I join the game, the head is gone.
Before:
After:
Do you have any advice on how to fix it? I tried welding, but it doesn’t work.
Feedback
Please provide an image of the properties of the head.
To clarify, I would like to see the Properties, not the Explorer.
Is the head’s Anchored property set to false?
Maybe try anchoring it.
(30 chars)
I suggest making it so that it is anchored and CanCollide is on.
Check the box that says “Anchored” next to it. This will stop it from falling.
If you are trying to make the NPC move, this will not work.
We seem to be working on very similar games. What I did for my characters custom block head is unanchored it (so they’re not stuck in place) and turn it to non collideable so players can jump, bump, etc the head. But what I did was used Quenty’s Weld and put the custom head inside the head part.
(Bossman is the custom head within the Rig’s Head)
(Un check CanCollide for the custom head parts only not for the Rig’s you’d have to use a different method to make the rig non collideable)
I’ve linked a baseplate game with a rig for an example of how you can do it.
Example.rbxl (31.6 KB)
I want the npc to move so anchoring does not work.
I have found the solution: I added another joint from the head to the Torso.