what’s up my fellow devmen i’ve just decided to start a sort of No Big Deal (i HIGHLY reccomend playing - its extremely fun, just dont give up because of hard controls after 2 minutes) x Hidden in Plain Sight and ive been working on the npc pathfinding. they just walk to random waypoints but they hit eachother and then climb to the moon its very weird. so ive implemented a sort of use with vibecoding chatgpt and it works decent, basically a ray is fired from the torso and if theres another npc then they will sidestep to avoid eachother. but its very robotic and doesn’t look natural at all. so id like to hear your opinions - how could i make this work better and have it feel more natual? because right now it would be very easy to tell who is a player and who’s an npc. thanks you all (video below, i don’t exepect you to watch the whole thing - the sidestepping is helpful when npcs are walking towards eachother. when i highlight im trying to demonstrate which npcs just did this)
anways
yeah thanks i would be grateful for your opinions
