NRadio Systems lifelike radio BETA

Hey all!

A while ago I was working on a really awesome radio system using roblox’s new audio api. This has been really fun to work on so far and I decided to give it out to the public.

Features

  • Realistic frequency based radio
  • Frequency offset effects
  • Distance static effects
  • Background audio picked up by radio
  • Modifiable squelch
  • Interactive radio UI

Setup
Please visit NRadio/src at main · pwncc/NRadio · GitHub for the code. There is a rbxm file included with a UV-5r radio that I set up properly. You can set up your own radios if you study the code for a bit.

Testing
You can test the radio system here:

This system requires the game audio to be using the new audio api in order to work.

16 Likes

This is so cool, I think Redon-Tech made one a few months back, so it’s great to have some fresh inspiration!

Im confused on how it works/h;ow to set it up. I tried talking in the demo game but I heard nothing

Hey man, youll need 2 people. Unfortunately you can’t talk to yourself as it causes extreme feedback loop issues

Would you be able to get online to test it?

your dependencies aren’t set up properly in the github page, do I have to build it with Rojo?

No, you don’t need to build it with Rojo. Just copy over the scripts and any needed packages

Curious, why don’t you unlock the place itself so people can see how it works instead of just the github repo?

Yep, issue is the fact that it is missing half of the dependencies. I built it with all the packages and it still isn’t working, no errors it just doesn’t work.

There are no dependencies. In fact you don’t need to use wally at all. It’s the rojo project of the game and syncing it works perfectly fine. Everything is correct on the github repo. You will need to get the NRadioSetup.rbxm package which is also in the github repo

I’ve went ahead and uncopylocked it for you. You will again not be able to hear youself. You need 2 or more people.

How did you make it so you can hear background noise?
(figured it out, its using audiointeractiongroups)

really cool, i have a few suggestions though such as making the radio UI bigger and adding a blur effect when the tool is equipped?

The system is great the volume is a bit low tho, And it would awesome if the player can create a new channel or frequency in game.