.NUCLEAR beautiful terrain generator

I have been working on releasing a successor to my RPG, Lost Chapters. Through the development, I have created a tool that allows terrain creation far superior to anything available now.

This was created because I don’t like ROBLOX’s terrain generation. It’s ugly and looks unnatural (sorry devs.) While doing research, I found that there were little to no resources for making good-looking maps. Meanwhile, I fell in love with Azgaar’s Fantasy Map Generator on GitHub, and thought to myself “Hey, what if I could transfer these maps into Roblox Studio?”

Well now, we can. I simply rewrote an old obj-to-terrain script, added some magic, and built a plugin to do so.

.NUCLEAR is fully functional, but I am working on tuning the tool so that sea levels work correctly with map scaling.

Media:

Azgaar’s Map generated,

Roblox Import,

P.S. I have done a 30x scale, and it resulted in a map somewhere around 1,000,000 x 1,000,000. What I found was really interesting. Roblox main was able to run this map due to the fact that it is only 5 studs thick. This made me question, is this also the most efficient map generator?

I will release this if you guys want it.

Do you want .NUCLEAR?

  • YES
  • NO

0 voters

3 Likes

This is quite efficient but I’m sure there are already developers using their own custom-made plugins like this, but I would recommend adding a heat-map option for NUCLEAR that would measure height and even textures. I would definitely want this, I know putting it ON SALE in roblox studio’s plugin market would be very profitable.

2 Likes

All of your points are correct. I haven’t ever done any work with heatmaps so I will have to look into it. Currently, you’ll just have basic mountain and sea levels. I will not sell this, it will be free.

2 Likes

If you want to save yourself some trouble, the Terrain Editor already has an “Import” feature. You can also import a color map for texturing (Azgarr’s likely has this). One thing I don’t like about Roblox’s import feature is that it generates completely hollow, so caves need to be grown out of existing terrain.

image

Ah! I have been working on this game for so long, I must have missed this feature. What do you know :slight_smile: