I have been working on releasing a successor to my RPG, Lost Chapters. Through the development, I have created a tool that allows terrain creation far superior to anything available now.
This was created because I don’t like ROBLOX’s terrain generation. It’s ugly and looks unnatural (sorry devs.) While doing research, I found that there were little to no resources for making good-looking maps. Meanwhile, I fell in love with Azgaar’s Fantasy Map Generator on GitHub, and thought to myself “Hey, what if I could transfer these maps into Roblox Studio?”
Well now, we can. I simply rewrote an old obj-to-terrain script, added some magic, and built a plugin to do so.
.NUCLEAR is fully functional, but I am working on tuning the tool so that sea levels work correctly with map scaling.
Media:
Azgaar’s Map generated,
Roblox Import,
P.S. I have done a 30x scale, and it resulted in a map somewhere around 1,000,000 x 1,000,000. What I found was really interesting. Roblox main was able to run this map due to the fact that it is only 5 studs thick. This made me question, is this also the most efficient map generator?
I will release this if you guys want it.
Do you want .NUCLEAR?
- YES
- NO
0 voters