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What do you want to achieve?
Hello, Im coop and im trying to make a GUI that displays one of my leaderstats, i successfully did that, but im trying to make the numbers Abbreviated.
For example,
Not Abbreviated: 2,489,902
Abbreviated: 2.48M

What is the issue?
Ive successfully did that, but it shows as a random number through math.random…
at first i did that as a test for the number abbreviation, but now i need to convert it into the players leaderstat. 
Heres My Current Code
Local Script:
local AbbreviateNumber = require(game.ReplicatedStorage.AbbreviateNumber)
local Number = math.random(10000, 10000000)
print(Number)
script.Parent.Text = Number
local Text = AbbreviateNumber:Abbreviate(Number)
print(Text)
script.Parent.Text = Text
Module Script:
local AbbreviateNumber = {}
local Abbreviations = {
K = 4,
M = 7,
B = 10,
T = 13
}
function AbbreviateNumber:Abbreviate(Number)
local Text = tostring(math.floor(Number))
local chosenAbbreviation
for Abbreviation, digits in pairs(Abbreviations) do
if #Text >= digits and #Text < (digits + 3) then
chosenAbbreviation = Abbreviation
break
end
end
if chosenAbbreviation then
local digits = Abbreviations[chosenAbbreviation]
local Rounded = math.floor(Number / 10 ^ (digits  2)) * 10 ^ (digits  2)
Text = string.format("%.2f", Rounded / 10 ^ (digits  1)) .. chosenAbbreviation
else
Text = Number
end
return Text
end
return AbbreviateNumber

What solutions have I tried so far?
Well 1 thing ive tried is changing
local Number = math.random(10000, 10000000)
to
local Number = game.Players.LocalPlayer.PlayerData.Bux.Value
and that sorta worked, but when i got more bux it didnt change on the text. which thats what i need it to do, i need it to update as soon as you get more bux.
is anyone able to help?