Number of API request limit

Haha so I have a game that has starter places connected to it. All its data is circulated by a datastore. The datastore is updated every 30 seconds. Which I do not think has anything to do with this. However, once 3+ players are in a server (after teleporting), it begins to not show any of the Character’s clothes, accessories, etc… Instead, it become a noob (bing image). I opened Developer Console and saw this:

Not sure what it means. Assuming its something to do with Roblox itself because the only api functions I have are teaming, Admin, and Chat Tags (Which hasn’t been a problem before). Any help would be appreciated. (posted again, thought I could use the report a bug on devforum but can’t)

It’s better that you aren’t able to post a bug report immediately because it doesn’t look like you’ve checked and confirmed that this isn’t just a developer-facing issue.

All code throwing errors is coming from developer code so it’s possible that you’ve run into a case where you’re running functions that have web calls in them frequently. For additional help or looking into this, it would be helpful if you included or looked through your console’s network tab to check for excessive calls and if you included relevant code.

Example of the network tab from a baseplate:

From what I can see with just the current console errors provided as well as best case assumptions, the former two errors are influenced by the latter two. Typically the friend join notification does not get called often and I believe that the admin script listed handles its group calls correctly so the remaining question is what’s going on with your other code.

Some relevant code provided would be able to allow you to net better help or determine if this isn’t a problem with your code and instead the engine. Do also remember that just because one thing has worked before doesn’t necessarily mean it may not be a problem; different conditions present the ability to observe new behaviours with your code, such as that it may be inherently problematic.

3 Likes

After looking Found out it was MarketplaceService. Was apparently erroring the following:
local PlaceInfo = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId)
Which I’ve replaced with simply the Place info in a table to “replicate” it.

Update: So far has slowed it down. But it’s still increasing both Failed and Amount of Attempts very rapidly.

Update2: Found out what it was. It was my script using LoadAsset. Which seems to not be a good thing. Its sending constant api events to the web which don’t exactly know why.

Update3: Found out what it was. It was a function inside of my script that kept trying to run constantly and has been removed. Thanks!