Hello, I am trying to use messaging service to pass a place id and player count of that server to the starter place. After a while of debugging, I found out that the number values are correct when published and encoded, but nil when read and decoded.
Publishing data:
When I read this data, it does in fact receive the message, but the two values passed is somehow nil now.
I am using data.PlaceId and data.PlayerCount to read the data.