NumberRange Camera.ClippingPlane

The Following settings can be found in Unity:

This type of feature would be great especially for first person games. Very often do I run into the issue where animating my gun in first person results in the weapon being clipped by the camera and resulting in a very glitchy and unprofessional look.

The far plane could possibly be restricted to the maximum in-engine draw distance if that’s an issue

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Not gonna happen.