[NOTE]: THIS IS A TESTING VERSION
By selecting a Beam, Trail, or ParticleEmitter, you’ll be able to access the plugin features. Each class has its own functionality.
You can access the Color Feature by pressing the <[C]> key once you have a Beam, Trail, or ParticleEmitter selected.
You can access the MeshFlipbook Feature by pressing the <[M]> key once you have a part selected.
You can hide the Plugin UI by pressing <[H]>.
Emit Showcase, Trail Showcase. More feature coming soon!
ColorFade how does it works?
It takes the default color of your Particle, Trail, or Beam and saturates its color based on the default color.
This feature gives you the possibility of adding color variations to your particles.
Meanwhile, RainbowFade, as the name suggests, gives you a rainbow color based on saturation.
By selecting a target, the plugin will copy its color and apply it to the other selected objects.
A little simple way to explain this is:
: Target color copied, [others] paste target color
This works with ParticleEmitters, Beams as well.
As you guys can see the second trail gets a different lifetime based on the target lifetime.
Useful to create variations or relative particles to another.
This works with ParticleEmitters (TimeScale) as well.
[NOTE: I used random meshIds in this example]
This is a fast way to create a meshFlipbook without spending time on coding or testing how the flipbook actually looks. This feature generates a ModuleScript in your ReplicatedStorage, which enables the meshFlipbook to work in the game.
A lot more!
Plugin: NWEmitter - Roblox