Obby checkpoints arrow system problem + reSpawn cFrame rotate

Hey,

I really need help with system what i have for obby.

Need fix problem in Arrow system.
When i touch cp arrow is placed in top on next to know how players go, but when you touch some “kill” brick and die this arrow is cloned in some bad position 2x.


I think must be some little problem in scripts.
I used script from here .

Next problem is i think “cFrame” part when i badly spawn rotate to bad possiton of obby.

Who can help me please comment,
I can allow for you Studio-Edit to fix this problem.

Thanks you!!

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You can create a beam to make arrows, it’s easy to use them

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True, and i think it works better too.

I would recommend making your arrow in another way, like using a beam. This does sound like a roblox studio bug, or it could just be in your script. Try the way I suggested above, and see if that fixes the issue. If it doesn’t you should post about this issue in Studio Bugs.

For your second issue, Just use HumanoidRootPart.CFrame = CFrame.new(HumanoidRootPart.Position, Part.Position)

EDIT: I had the same kinda issue as seen in problem 1, I made a hologramblock and it appeared twice, Once where its supposed to be and once where it originated from.

EDIT2: The first problem, Was that i had cloned the hologram locally and put it in the character, This would somehow duplicate it…

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