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All was good and the world was in a peaceful state. However on one cold, winter morning appeared Doctor Obixis, a man filled with evil and had the courage to use it! He created a program named Obixilar. That destroyed planet Earth and turned it into a cubed Matrix and many suffered. You have been chosen for your skills and intelligence to destroy the Matrix, show Doctor Obixis justice and save planet Earth to become a hero of legend!
Obixilar is a spin on the classic genre of “obbies”, with a unique style.
It’s cool. He could’ve done some cooler obstacles with it. (Doors as floors)
The different block properties allude themselves to interesting logic puzzles, but it doesn’t really deliver in that area.
At times, its hard to differentiate between ice and light emitter blocks.
A higher contrast in lighting would’ve been neat.
Localizing the doors would’ve been better. It sucks to see someone mooch off my work. (For any door obstacle, just stand near it and wait for someone else to touch the button)
Luckily Im not colorblind. It’s reallly hard to tell the difference between ice and freezing blocks.
Spawning needs to be addressed. If you happen to somehow miss a spawn (somehow I did) and if you fail an obstacle normally (fall to the bottom of the stage and get tele’d) you respawn where you should. However, should you DIE, you’ll spawn waaaay back to the spawn you missed. Yes - the description says that this might happen, but should be looked at by the owner.
The game heavily relies on these doors and uses the other blocks are obstacles to beat the 10 second time limit
The game has me wanting more, but comes a little short. All in all, it’s good for a Roblox game, but it has much more potential than that.
The glow sticks found in the starterpack could have been incorporated into logic based obstacles.
A month ago I came back to roblox after being inactive for a while, and while I was testing my game he joined and I met him, he’s a really good builder and I remember testing the game when there were only 11 stages. I find it great that we eventually got featured in the same blog post too!
I really think he done a good job, the gameplay is really smooth, and it’s just as any other obstacle course, but with a twist to keep it original.
I played that game once, I thought it was pretty cool. Though there was a lot of people having ME open doors for them, so at times it could be annoying…