Obj export exporting incorrect normal maps for parts

Reproduction Steps

Export a model with smooth parts to fbx and open in blender

Expected Behavior

The parts should not have a normal map applied

Actual Behavior

An incorrectly uv-mapped normal map is applied to the parts



Workaround

Manually removing the normal map from all materials

Issue Area: Studio
Issue Type: Other
Impact: Moderate
Frequency: Constantly

5 Likes

Hello, thanks for your feedback, we have a fix in the pipeline.

2 Likes

We’ve fixed the bug some time ago. Let us know if you still experience this issue. Thanks!