In blender the faces normal’s are all consistent.
However, it appears like this in studio.
Above the setting to turn on the view of the normals, there should be a setting labelled Face Orientation under Geometry.
It looks like your normals are all fine, but just to make sure, once you turn on the setting all of the faces should be blue. If any are red, then it is facing the other direction.
Bumping this post. Any solutions?