So, im trying to make a gfx… i inserted a character texture onto my rig and i inserted the hats and this happened
It became translucent… idk the cause, im using Eevee and is there any way to fix this??
Thanks!!!
So, im trying to make a gfx… i inserted a character texture onto my rig and i inserted the hats and this happened
Can’t really help with this little information.
Is this a Roblox hat or a studio meshpart?
no, it was inserted by a plugin (i forgot the name lemme check it)
Can you send a screenshot of the material of the head?
Edit: in blender
in studio or blender? i dont rlly understand sorry…
use cycles render, evee sometimes does that : /
I think it is your viewport clipping parameters. You might want to lower your clip start to a lower decimal.
solves it!! it now loads on render thanks!! and thanks to everyone too!!
(in the materials of the hat) change blend mode to opaque!
should work
ill try that too, thanks!!
I remember having the same problem. You should probably mess around with these settings.
Or
Delete an extra node in Shadings tab (if you have any)
If not, I guess you’ll just have to switch the Rendering mode.
yeah, it does work on cycles although im not used to using cycles
Oh oops, I read it wrong, my bad. You can try the same things I listed in Evee too.