Happening both on Mac and Windows.
When you take a MESHPART and import the OBJ , the center of mass or origin is the stuck to 0.0,0 (pivot point), which can be reset in Studio for a current workaround. The Image file associated with the OBJ doesn’t import in to the system.
The pivot centre is the Blender’s Origin of 0,0,0 . Before Roblox Studio would do a reset of the origin on import.
The Texture doesn’t upload. Doesn’t matter if its png, jpeg . Everything was working just two Studio Updates ago.
I have also tested with FBX and seem to have the same problem.
If anyone can take a look , it would be helpful.
Expected behavior
When Importing OBJ the origin center (or Pivot) be reset , like it was before.
Image (single texture) associated with the mesh part be imported like before in to the system.

