OBJ Texturing Issue

Hey!

i’ll literally give compensation to whoever answers this because no one really ever replies to help threads anymore
100 R$ if you can help me to get this to work.

So, I’m trying to export parts of my builds as an OBJ into blender to UV unwrap it, then vertex paint it for PBR texturing. But, texturing Roblox exported parts is really confusing and I don’t understand. Could someone tell me how to do it? I’ll list out my steps here;


Firstly, when I import the OBJ, it immedientally has this texture which is super stretched and has a weird stud texture.

So, I attempt to re-UV unwrap it and whenever I paint, it almost crashes blender along with repeating the texture tons of times throughout the model.

(Also, whenever I go into edit mode and back out, it resets the UV mapping making me re-wrap it once again.)

So as you can see, this isn’t really working out well. If anyone knows how to properly do this, please let me know. Thanks!

6 Likes

Well, you can always use tutorials? These are the tutorials I followed, on vertex painting and importing to studio.

also, delete that texture so you can create a new one to paint on.
or, just paint on top of that texture.

I’ve noticed imported OBJs do have that texture on them, (to me it looks like the deprecated stud textures from years ago).

From what I assume, you don’t want those textures at all since they serve no purpose. I would recommend just removing the texture from the object. It should then import normally in-game, where you can apply the materials. (Or apply a new texture in Blender and export as a FBX).

No, not only do I not want that texture, whenever I paint a new texture, it’s super squished.

Then you will want to remove the material.
image

I understand how to use vertex paint and I always used vertex paint-
The issue is, Roblox exported OBJ’s don’t work.


I love how whenever I try to do that, the object is just infinitely small or I can’t open the file.

When you exported the object from roblox, was the position of the object 0,0,0?

I don’t know much, but did you mark seams? That’ll make the UV map neater. Search a tutorial on it

Click the object , ctrl + a apply scale