i’ll literally give compensation to whoever answers this because no one really ever replies to help threads anymore
100 R$ if you can help me to get this to work.
So, I’m trying to export parts of my builds as an OBJ into blender to UV unwrap it, then vertex paint it for PBR texturing. But, texturing Roblox exported parts is really confusing and I don’t understand. Could someone tell me how to do it? I’ll list out my steps here;
I’ve noticed imported OBJs do have that texture on them, (to me it looks like the deprecated stud textures from years ago).
From what I assume, you don’t want those textures at all since they serve no purpose. I would recommend just removing the texture from the object. It should then import normally in-game, where you can apply the materials. (Or apply a new texture in Blender and export as a FBX).