I am learning how to create UGC items, but I have stumbled upon an issue, which I think might be common, but I wouldn’t know.
Context
I have created a model with textures using a simple method, UV mapping with a color palette to start with basic modelling.
Issue
Whenever the wavefront object (.obj
) is imported to ROBLOX through the asset manager, it imports perfectly onto a block rig (position at 0,0,0
, but without its textures.
I have followed a video and has some experience with Blender through graphical designing.
Is there something I am missing?