So i have unanchored part with an BodyVelocity i destroy it after that i anchored the part move the player
here a video to make it clear
please anything would be helpful
So i have unanchored part with an BodyVelocity i destroy it after that i anchored the part move the player
here a video to make it clear
please anything would be helpful
Maybe put a script inside the part to check if it is moving:
local moving = false
script.Parent.Changed:Connect(function(property)
if property == "Anchored" then
if moving == false then
moving = true
local AnchorCoroutine = coroutine.wrap(function()
repeat task.wait(1) until script.Parent.Velocity.Magnitude <= 0.01
script.Parent.Anchored = true
moving = false
end)
AnchorCoroutine()
end
end
end)
didnt work sadlly but i change the script so it doesnt anchored the part but it weld it and it works ty